






These are some water tests I have created in Maya. The water is made up of 2 particle emitters, 1 making the large mass of the water and 1 making more of a spray effect with smaller particles. I have also managed to model the logo in 3D by taking it from Illustrator and using the extrude and bevel feature. I think the logo looks nice and I think I am starting to get the look of the water nearly there but it definitely needs more work for it to look more dramatic and exciting. The pace needs alot of work also. I will try to get more tutorials to find out how to make this look good and more realistic. It may be that I just need to work more on the texturing than the dynamics. Overall I am pleased with how this is going to look and I think it can be developed to look very professional and interesting.
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