Overall this has been a good project although maybe my finished outcomes were not as complete as I may have liked. I maybe would've liked to have seen more progress with Nickelodeon at this stage but judging that I have pulled off the Rave on Air PIXEL exhibition so well I feel my time has been well utilised to prioritise other projects like ROA. I have enjoyed experimenting with dynamics in 3D and this has been a good learning curve which I later would aim to implement in other projects and perhaps teach others in the group who know little about dynamics. In terms of 3D modeling and texturing I have really moved up a step with my work on Wez showing I can create practically anything I design fully on paper first and this means I can be versatile amongst both pre-production and production phases.
The biggest achievement with the term has to be ROA and how this came together and I am still very happy with what I have achieved in 205 but I can see that the time devoted to ROA has been well worth it instead of more time on Nick or Veronica. Overall I think I have balanced all the areas well to produce an array of work rather than just burying my head in one project. I like this versatility and for me it keeps things fresh. Generally this term has been a great success with a great end to the term showing Ravensbourne what CVA is really all about! Hopefully my efforts have provided the platform for others to sell themselves to industry delegates and get the start in their design careers that they need.
Thursday, 5 June 2008
End of Project Production Schedule


This is my final production schedule update. As you can see I now have full completion on the Showreel project, Rave on Air and my personal assets as well as PPD and Contextual studies. Nickelodeon and Veronica are still in some stages of production. Nickelodeon is of course continuing to work towards the 21st July deadline for the final film and I feel I am at a good stage now to succeed to that deadline. As for Veronica I will no doubt be developing the work further for SCI FI in line with what they want and if they like what I have so far I will still need to finish the ident better in terms of editing and sound design.
Overall this schedule has been a valuable tool and seeing the amount of work I have accomplished just here really puts into perspective what I have achieved this term and how I have gone about doing it in such an organised way.
Wednesday, 4 June 2008
Veronica Ident 2
Monday, 2 June 2008
Circus Animatic
This is a new animatic of my animation. I am going to be sticking with this circus concept. I really think the timing of the gags here and the sound is what makes it all work and fit together nicely. Overall I am really pleased with how it builds up to the conclusion at the end and I think this softer approach will suit the target audience more, especially with the vibrancy of the backgrounds etc.
Sunday, 1 June 2008
Wez Modeling Board

This is the board I will present at my pitch to Nick. I think it demonstrates my ability to pull the idea off in 3D while also giving the panel a much better feel about the character rather than just a drawing. Overall I think this could be a very good thing to show at my pitch to enthuse the panel of creatives.
How to Animate a Quirky Robot
Hopefully this will give me a few tips on how to animate a successful robot. I personally love this animation and its simplicity is what makes it work. I need to have this kind of character in my work. I will use this as reference later on when animating.
Week 9 Production Schedule


This is my final week of production. Obviously my main focus is putting up the ROA exhibition but I will also be bringing together the last features for Jared's submission. This will include much of the animated content for Veronica Magazine and all the pre-production work and modeling I have done for Nickelodeon so far. I have made lots of progress this past week with preparation for the exhibition and I have also completed pretty much all my other units of work so I have complete dedication to ROA this week.
Wez Texturing
Thursday, 29 May 2008
Environment Concepts

One of the main pieces of feedback given to me at Nickelodeon was trying to establish more about the world that they were in. The new narrative makes this alot more obvious now but I have done some artwork to illustrate this to the panel at Nickelodeon. This bright and colourful imagery I think could win them over and really help them to visualise the crazy world Wez is in.
New Boards
Monday, 26 May 2008
Rough Texturing
Gloop Modelling
Sunday, 25 May 2008
Wez Modelling
Week 8 Scheduling


Still very much on track here. I little behind on Nickelodeon aims but then very much ahead on Veronica's which is a bonus so this kind of evens out and the Showreel unit is all but finished as well as many elements for ROA and personal branding. Focusses will very much switch to ROA next week while I tie up the main submissions for CVA 205.
New Nick Storyboards
Veronica Ident
This is an initial ident idea I have put together and edited. I don't think this is entirely what SCI FI would be after but I will develop this idea in accordance with what they are looking for and whatever feedback they give.
Friday, 23 May 2008
New Wez Design
Sunday, 18 May 2008
Week 7 Scheduling


This is the plan starting for Week 7 onward. So far I have kept reasonably on track with what I have aimed to do. The only real changes have been rearranging the order of my work as I have chosen to work on other projects instead. Also due to the bulk of my work that I am undertaking entirely on my own this term I am having to prioritize my projects w=very concisely. So far I have nearly completed all my pre-production and planning phases on all projects and I have nearly entirely completed my Showreel Unit for Dan Dalli. I will be aiming to totally finish this off while moving onto other production areas in other projects, particularly on Nickelodeon and Veronica Magazine.
Production Scheduling End of Weeks 5 and 6
Despite the earlier success of my schedules in Excel I have been asked to use MS Project to try and enhance the quality of my time planning. I have mocked up a new schedule using this software as you can see below



The screenshots above show the production schedules for the past 2 weeks. These show the work that I was aiming to achieve during weeks 5 and 6. Generally I kept to most of my tasks to date. There was the setback of redo-ing pre-production work for Nickelodeon but this is all part of the design process and I have integrated time in for these changes and you can see the percentage of work done also decreased as I had to redo areas for the animation. I also readjusted the scheduling of the Veronica work as I was losing ground on this but I did manage to make better headway with other areas such as Contextual Studies, PPD, and my showreel unit.




The screenshots above show the production schedules for the past 2 weeks. These show the work that I was aiming to achieve during weeks 5 and 6. Generally I kept to most of my tasks to date. There was the setback of redo-ing pre-production work for Nickelodeon but this is all part of the design process and I have integrated time in for these changes and you can see the percentage of work done also decreased as I had to redo areas for the animation. I also readjusted the scheduling of the Veronica work as I was losing ground on this but I did manage to make better headway with other areas such as Contextual Studies, PPD, and my showreel unit.
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